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Showing posts from March, 2019

Batch script Pipedream for compiling all localizations in a Mods folder for 7 Days to Die

Batch Script Pipedream for Localization (as of 17.x)   Needs to do the following: Recognize the structure of the Mods folder in 7 days to die Recognize and remember the name for the different mods in the mod folder   if folder in the Mods folder contains a localization file in any of it subfolders add the modfoldername that makes any spaces in the name a _ add this modified modfoldername to the beginning of every localization line that follows proceeds a line that ends with ,,,,, compile this into a master localization mod list and append the main localization when ran again if it does not find a modfoldername that was previously added it will delete any of the related localizations that were attributed to that file. Example Mods> does mod contain localization in folder Mods containing localization.txt in base directory=   >mod1 name   >mod2 name is   >mod3 name is longer   >mod4_Name_already_awesome ...

My Mods and the mods I had my hands in producing.

Oil and Gas Extractor Power Series 1 - Sources of Power Auger and Chainsaw Attachments mod   multiple attachments for the the Auger and Chainsaw.   This mod will turn into Power Series 2 - Tools of Power once I have a more signficant update.   Quicker Fixer Upper tool is the enhanced version of the nailgun.   I got permission for Elucidus to use the impact wrench in my stuff and will likely fold it in with the powerseries 2 release Steel Bars   co-authored this mod with Xyth and is my first actual co-author.   Loot through the 2 sides of the bars.  Defunct Mods  Solar Power - Enhancements folded into Power Series 1 More Generators - Max Fuel Increase folded into Power Series 1